Hi avkonst,
Amazing library you've built here. It looks exactly like the type of thing I was imagining. I'm going through evaluating libraries to try to get to a less hacky way of implementing state.
I had a question on a specific use case that's not obvious to me if hookstate would handle well (or could have a plugin written to handle).
I have a large recursive nested structure, basically a workflow of questions and answers which lead to more questions then more answers and so on. I've built a hacked-together solution with regular react components (well, preact), where the top-level component has the entire tree as a state variable, passing down sections of the tree to its children, and then each nested component has an oninput that mutates its section of the tree directly and then calls forceUpdate(). This works because the tree of Components mirror the tree of the state, so forceUpdate() correctly cascades for the corresponding subtree. I'm sure many would cry at this implementation, but it works well enough.
In hookstate, it looks like nested
combined with the usage of scoped states would work well enough as a replacement here. The subtree would get passed in to each component, and it would be able to set on the scoped state oninput, which should then update the state and trigger a render.
Then, I support undo/redo functionality, by changing the top-level state tree into a proxy, so when anything is set or delete, I store a snapshot of the whole tree, and then undo/redo buttons just setState the whole tree with the snapshot, so everything renders as normal.
This is then where I'm not sure how I would implement this snapshot/apply functionality in hookstate. I think what I would want is some way to know at the top-level (or maybe even any nested level) that there is a change down the line, so that I can know to store a snapshot. There is a Touched
plugin demo that shows the parent knows when it was touched, but do those just store a one-time flag for the first change? Or is there some way to subscribe to any changes? This also makes me think about things like time travel, though I think maybe your library specifically chose to eschew this functionality.
Maybe I'm thinking about this the wrong way, and it would just be most straightforward to add a transform
for saveSnapshot and have the Component oninput function just call that after state set.
Any thoughts/advice?
documentation